I invented, produced and documented the Gamaroo game for last Christmas. It started as a roll and move on a piece of paper with some challenges on it, but it ballooned into a bunch of stuff. That was a lot of work preparing for Christmas. I gave it to a family, during a pandemic when the news said over and over you weren't supposed to visit anyone. The family ignored it, or at least didn't play it, from then until now.

I got them to play it, three players. It really was a fun, varied, neat experience for different ages, lasting just the right amount of time. As predicted, it was a close ending, no loser way in behind.

Consider how it might have been different if we used four players rather than three.

A couple of things didn't work out the way I expected. The game is a traffic jam, where you move forward and sit there to reduce the movement options for opposing pieces behind you. If players don't do this, there won't be such a traffic jam. Related to this is the fact that players mostly avoided the whole Fear branch of the game. The dramatic Death Dice and Dice Duel challenges were not done. The light little paper circles in their specific layout were constantly being moved out of place by careless people. Do you want to figure out the rules by jumping in and playing it? Fine, but learn the number of pieces for number of players as soon as possible, preferably before.

The game has enough juice left in it, including some questions that were not successfully or completely answered, that the game can be played again, perhaps with a new player added. Setting up positions randomly within a branch will make setup easier.

Sweets were always a fragile part of the game, from the construction phase to Christmas to when it was played. You need to have the game together with some desired sweets at the same time, kept away from an avaricious herd of cats, at the same time you manage to corral people to play. Ideally you convince people not to consume sweets before the game. The sweets business is tricky.

I recommend you make Gamaroo for a family for Christmas.
 
 
 
 


 

Envelopes are not sealed. Answers are folded up.

 
 
 
 


 

The initial idea was to have a piece of paper with challenges. It became big.

 
 
 
 


 

Merry Christmas.

Can you detect any similarity with the ancient Royal Game of Ur?

 
 
 
 


 

It's nice the way the colours worked out. The pieces match the coloured circles. The stars are stickers with different colours.

Green should just sit there, while everyone else honks their horns. Silver could consider continuing to sit on the star position, denying the opportunity to others. Green and silver will have other pieces to move.
 
 
 
 

The inked dice will get you through a game fine. Longer term the ink will move around and it will get ugly, hard to read.

For the dice I recommend getting star stickers. They're clean, cute, clear and easy to put on.