The Diamond and Ruby app is just one glork away from being submitted for review
at the app store.
I more or less figured out Autolayout and got it to work for different screen
sizes. Launch screen images have been a problem for me. I knew how to do it,
tried getting it to work, and it didn't work. Not for the first time, I tinkered,
removed things, and now the whole app is broken and I had to create a whole new
app with a copy of the code and the images.
Anyway I got the loading screens working. The new app displays the right
name (with a new app I'll have to watch bundle ID, also needs resigning) and I have three different screen shots for
each of the four screen sizes for the app store. So there's nothing stopping
me from submitting.
.. and I can't work with itunesConnect on Safari on my Mac, although it does
work on my PC. I tried the tricks to get it to work. Now it's even worse, as I
can't sign into it on my PC. It looks like they're doing maintenance on itunesConnect.
For good measure my iPod Touch (don't have an iPhone) is suddenly giving me the black screen of dead batteries
for some reason.
Got the iPod Touch working. I downloaded Firefox, so now I can work with
iTunesConnect. I added the screenshots, changed the bundle I- no, can't change
the bundle ID after you upload your binary. I'll have to make a new
submission at iTunesConnect.
Even my laundry isn't working. You can't buy new cards, only add to your existing
card, but the machine isn't reading my card.
There's more to that Royal Game of Ur. It's going to be finished up, then
moved to the Stuff page.
A game idea called Stand By Me rose and fell very quickly. A dice combat game like below, a social
game like Loonie with a simple mechanism.
There is a glow-in-the-dark toonie coin
There will be some Dice Tower videos from Origins.
I look forward to another dip into quantum physics. You can more or less
learn this in bits and bobs, and next thing you know you can say you know about
quantum mechanics (I preferred to call it particle physics, but these things are
more waves than particles).
Are you familiar with the very old traditional game known as The Royal Game of Ur?
Let's start with this,
an online game that works on Internet Explorer.
My brain took off in six directions thinking about how this could be made,
or purchased, different materials and designs.
I'm settling on a Canadian flag look, with the red and white stripes and the maple
leaf. The board, on painted plywood, would be excellent, with crokinole pieces,
popsicle stick dice and the name Maple Leaf.
I'm not sure how to get that maple leaf image, the iconic one on
the flag. I looked for stickers, without success, and that red colour would have to
match the one on the board. Stamps are a possibility, but there is still the
colour issue. Stencils and spray paint? Sounds good in theory.
An app for this Maple Leaf project?
The good news is I know exactly what look it should have, and that is quite
doable. On the other hand, I don't know how to do the A.I. And you
thought it was random!
I won't make an app.
I went through a second round looking at having it made of clay.
The dice could be stick dice, but I don't think that fragile board could be flat, so
no. Instead of a plywood board I'm now more inclined to make a laminated paper board,
with popsicle stick dice and crokinole pieces.
I imagine The Royal Game of Ur from four thousand five hundred
years ago in Sumeria started with stick dice (used for divination?)
showing how much you can move your stones in a set of pits in the ground
- a simple race game. Do you think this game was invented by kids?
Have you seen how kids kind of make it up as they go along?
Somebody tried a twist where you can clobber a stone by landing on it.
Eventually somebody thought of special positions, and it somehow
developed its distinctive shape, plus the weird look.
So apparently the first game equipment was dice. What were they used
for? What comes to my mind first is combat. You roll your die against one
of your opponent's dice, and the die with the lower roll is removed, until
one player wins.