Safari Race involves going down a line of cards, your lane
in the race. It actually looks a lot like that jogo do bicho below, without the numbers.
Players each have five animal cards, not hidden. There is a track for each player, consisting
of animal cards, and the player's piece goes down this track. It's mostly about trading cards, but
you also draw/discard cards and move your piece. Animals belong in one, two or three categories. For
example a fruit bat is a herbivore, flying and a mammal. An owl is a flying animal.
Stegosaurus is a herbivore, a reptile
and extinct. If the next animal in your lane is in category Y and your hand of cards includes
three animals in category Y, you can move your piece during your turn.
I'll make it easier and cleaner than before. Rolling a die to determine whose turn it is
(would you trade with someone who will win on the next turn?) will be eliminated.
Instead of trading any time you want, you trade once during your turn.
You trade during your turn OR you draw/discard a card. Then
you move if you can.
Consider what handmade little cards would be like.