No plan survives contact with the enemy. But this is how I picture things.
No plan survives contact with the enemy. But this is how I picture things.
I made a list of the kinds of person who could make a treasure hunt (here) but it's interesting without being useful, and it's a little intimidating.
Rightly or wrongly, I don't think you have to be someone special to make a treasure hunt. You do not apply like for a job. You raise your hand to be noticed, and eventually produce
a treasure hunt. Evaluation (level 1) is really seeing if you've done the work. The real test of a hunt's fit within a set of hunts / quality is when it gets published.
There are four tiers for prospective treasure hunt designers:
1: New designers. Basically anyone is welcome to express interest and go on a list.
2: Developing designers are those who have shown progress in making their hunt. Relevant experience works too.
3: Approved designers. A designer has made a hunt that has been deemed acceptable, more or less ready to publish. (a little ceremony?)
4: Published designers. Approved does not equal published.
Approved (?) designers get past the velvet rope, and can participate in group zoom calls. But we'll see how all that works out.
I picture each designer being responsible for every aspect of his or her own hunt. At the same time there is a supportive team to help out with weaknesses and questions and quality control.
My role at this time is to be a sheepdog, moving people to the same place.
I picture some group zoom calls. The team would be a group of equals, peers .. with a leader .. also tiered. Think of how useful the leader would be from the publisher's point of view. A single point of contact.
The leader would be me. I could conceivably be replaced as leader at a later time.
Individuals, part of a team of equals, could take responsibility for special topics, for example information security, getting the lay of the land with publishers, and a website.